#include "ComputerPlay.h"

ComputerPlay::ComputerPlay(DotController *pController,QObject *parent) :
    QObject(parent), mpController(pController)
{
}

void ComputerPlay::setPos(const QPoint &p)
{
    mptPos = p;
    emit positionChanged();
}

QPoint ComputerPlay::pos()const{return mptPos;}
